📣 In this issue:
Neon streets, metal buildings, YouTube’s Chief Product Officer, AI in Gaming, and shouldn’t artists get paid? Plus Midjourney Office Hours recap.
📰 News-To-Know
1
Y!Entertainment, "Without Content, OpenAI’s Sora and Generative AI Tech Are Useless. So Shouldn’t Artists Get Paid?" by Peter Csathy, delves into the discussion around generative AI technologies like OpenAI's ChatGPT, Anthropic, Cohere, Perplexity, Suno, and Haiper, and their reliance on copyrighted works for training their algorithms.
The article examines the broader implications of generative AI on the creative industries, questioning the fairness of a system where artists' works are utilized without proper acknowledgment or compensation.
Csathy argues for a more equitable approach to the use of copyrighted material in generative AI technologies, suggesting that creators should be fairly compensated for their contributions. The discussion touches on the historical tension between technological advancement and the rights of creators, urging for a balance that respects and rewards the creative labor that fuels innovation.
2
A PsyPost article "Artificial intelligence and the emergence of 'generative synesthesia" by Eric W. Dolan discusses a study published in PNAS Nexus focusing on the influence of generative AI tools like Midjourney, Stable Diffusion, and DALL-E on the artistic creation process. The study, led by Eric Zhou, a PhD candidate at Boston University Questrom School of Business, finds that these tools significantly enhance artists' productivity and improve the evaluations of their work by peers. Despite a trend toward thematic conformity in AI-assisted artworks, the concept of "generative synesthesia" emerges, suggesting that the blend of human creativity with AI can lead to unprecedented levels of artistic expression.
The study analyzed over 4.3 million digital artworks from more than 53,000 users on one of the largest art-sharing platforms, including works by over 5,800 artists known to utilize AI tools. Using advanced algorithms, the research measured the novelty of artworks and found that while there was a general decline in average novelty among AI-assisted works, indicating a trend towards thematic or stylistic conformity, peak novelty actually increased, hinting at AI's potential to push creative boundaries.
3
A Gloria Levine / 80.LV article Baldur's Gate 3 Director “sees Usage of Generative AI” provides insights into Swen Vincke's, CEO of Larian Studios, perspective on the use of generative AI in game development. Despite the industry's growing interest in AI technologies, exemplified by Hasbro's eagerness to adopt AI, Vincke maintains a more cautious stance. He recognizes AI as a beneficial tool to expedite the game development process but firmly believes it cannot replace the creative aspects that human artists contribute. Instead, Vincke advocates for a collaborative relationship between AI and human creativity, emphasizing that the unique input of human artists is irreplaceable.